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Hydroid Karkinos Helmet

First: A huge thank-you to Vulbjorn for helping me take my sculpting to another level with this project, and to the artists at Digital Extremes for their guidance / feedback from the first iteration to the finish line! (I reworked this literally, probably 15 or 20 times on the high poly, and it was my first 3d project that I was "very" serious about).

An Alternate helmet for a character (Hydroid) in Warframe. Accepted for Tennogen (Steam workshop).
-Collaboration with Vulbjorn (https://twitter.com/Vulbjorn)
Link to this on the steam workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1620316780

Note: The Body Basemesh and Textures are property of Digital Extremes.

Sketchfab of the final V2.0 (But many many iterations later, Finished & Accepted for Tennogen!)

Front / Back View - (Textured with lighting in Marmoset Toolbag 3)

Front / Back View - (Textured with lighting in Marmoset Toolbag 3)

Front and Back view of the final High-Poly Helmet Sculpt in ZBrush.

Front and Back view of the final High-Poly Helmet Sculpt in ZBrush.

2/3 Front & Back View (Textured with lighting in Marmoset Toolbag 3)

2/3 Front & Back View (Textured with lighting in Marmoset Toolbag 3)

2/3 Front & Back Views of the Final High Poly Helmet in ZBrush.

2/3 Front & Back Views of the Final High Poly Helmet in ZBrush.

Ground Slam Pose

Ground Slam Pose

Different Color Scheme (Hydroid Prime Default Colors)

Different Color Scheme (Hydroid Prime Default Colors)

Different Color Scheme

Different Color Scheme

Tintmask for color customization in-game represented in Red, Green, Blue, Yellow (Metal) and White (Emissive).

Tintmask for color customization in-game represented in Red, Green, Blue, Yellow (Metal) and White (Emissive).

Sketchfab of "leviathan helmet" - (Karkinos V1.0) - (First real try at something for Tennogen) - Finished, but not accepted.